![]() ![]() For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential. ![]() Barrier cooldown increased from 10 to 11 secondsĭev Comment: Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5 though her high damage potential and barrier uptime have proven to be extremely effective.Barrier duration reduced from 2.5 to 2 seconds.These changes will bring Genji more in line with the other flanking damage heroes. We also saw that, in early beta tests, other flanking Heroes such as Tracer and Reaper were also significantly more effective in OW2. Changing to a single Tank and the reduction of crowd control has meant Genji has had less obstacles in his way, however he hasn’t received tuning updates since he wasn’t actively in the meta until launch (something also informed by our general preference to avoid preemptive adjustments when possible). Genjiĭev Comment: Genji is a Hero that has greatly benefited from the move to 5v5. This is essentially a per-target cooldown that enables Hack to keep its current 4 second cooldown for potentially hacking multiple targets. She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This has proven to be too deadly for a flanker with easy access to the enemy backlines, and we’ve similarly had to address the damage output of heroes like Tracer, Reaper, and now, Genji, in the 5v5 format. Hacked damage multiplier reduced from 40 to 25%ĭev Comment: With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. ![]()
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